

Winning Chess Middlegames, An Essential Guide to Pawn Structures by GM Ivan Sokolov (2009)

Understanding Pawn Play in Chess by GM Drazen Marovic (2000)ĭynamic Pawn Play in Chess by GM Drazen Marovic (2001) Winning Pawn Structures by GM Alexander Baburin (1998) How to Reassess Your Chess (4th ed.) by Jeremy Silman Understanding Chess Middlegames by GM John NunnĪttacking Chess for Club Players by Herman GrootenĬhess Training for Post-beginners by Yaroslav SrokovskiĬhess Strategy: Move by Move by Adam Hunt

The Most Instructive Games of Chess Ever Played by Irving Chernev (1965)Ĭhess Endgames for Kids by Karsten Müller (2015)ĥ0 Essential Chess Lessons by Steve GiddinsĬhess Secrets: The Giants of Chess Strategy by Neil McDonaldĬhess Strategy for Club Players by Herman Grooten Logical Chess: Move by Move by Irving Chernev (1957) If Frankenstein is the post-modern Prometheus, Middlegame is the post-millennial Prometheus.Simple Attacking Plans by Fred Wilson (2012) Roger and Dodger are the latest pair and are maturing into the geniuses they are expected to be: she is the math savant, able to understand and calculate the complexities of the universe he the word master who can command anyone to do almost anything. When they fail him or do not manifest according to plan, he has them destroyed their pieces recycled for future iterations. His goal is to create the perfect pair of beings to discover the doors to the Impossible City. Reed was created and has been around for a long time gifted in the alchemical arts. Middlegame, at almost five hundred pages, is a world much like ours but beneath this naive reality is the magical world of alchemy that is alive and well. Her latest lengthy opus, Middlegame, could not have been written by a first-time author.

Seanan McGuire has written a lot of books, including a number under the pseudonym Mira Grant, and it’s only been ten years since she published her first book, Rosemary and Rue.
